Behind the Scenes of Fallout, the Gaming World’s Most Unexpected Television Success

The post-apocalyptic TV series is back to its platform, and it's safe to say that fans were delightfully shocked by the excellence of its debut season. By portraying the atomic-age, post-apocalyptic United States through the lenses of three separate characters, it managed to capture multiple facets of the player's adventure.

We followed vault-dweller Lucy, striving to uphold her morals and learning that the wasteland made that very difficult; Max, the Brotherhood of Steel initiate, who begins to question his cult's leadership and causes plenty of trouble in robotic power armour; and Walton Goggins's character, a breakout character who has long since lost any ethical bearings out in the radioactive wastes.

Building Anticipation for Season Two

The show's first season finale revealed a major secret about who helped cause the nuclear war that condemned a group of people in bomb-proof bunkers for hundreds of years. It also raised several enigmas unanswered for the upcoming chapter – and, this time, expectations are significantly higher.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says the show's co-creator.

“Starting the first season, everyone’s like, ‘Just get it right’,” states the game director. “We’re over the moon with the reception to the show, so this time people are bringing more eagerness and new expectations.”

The Mojave Beckons for the Next Installment

The new season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the best writing and cast in the series, even if it was a bit broken at launch.

“It’s more of a sun-baked feel, a Mojave vibe, that’s so essential to that game,” explains the co-creator. “That parched, blasted-out iconic highway aesthetic of the game is so much fun to translate into the show.”

In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators indicate that it will honor the player’s journey.

Crafting a Tangible World

The Fallout TV series is distinguished by its physical authenticity – its creators prioritized physical models and locations were fabricated, reflecting the makeshift nature of the settlements in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” observes another of the showrunners. “The primary goal of an adaptation, especially of a video game, is to feel like it’s tangible.”

Indeed, virtually everything you see on-screen is physical, including the notoriously frightening mutated beasts known as the apex predators. In the show, they are portrayed by animatronics, and were apparently rather intimidating up close.

Made by Fans, for Fans

The Fallout series works because it is crafted by skilled directors who are also passionate gamers, alongside the original creators behind the franchise. This mutual respect for the universe is evident in the finished show.

The new batch of episodes is being released on a episode-by-episode basis rather than as a full-season drop, marking a change from the first season. This schedule will foster a new viewing experience, a dynamic the creators themselves are looking forward to observe.

“It has more depth, it’s more expansive, it’s funnier, it has a lot of revelations,” says Howard. “I am excited to seeing what people think.”

Mary Wilkins
Mary Wilkins

Aria Vance is a lifestyle blogger and shopping expert who curates exclusive deals and premium finds for discerning consumers.